Profile

TokyoLuv is… Guillaume Marcotte, also known as ”Mac”, a 24 year old Canadian graphic designer and photographer. Originally from Montreal, he speaks both french and english and is currently learning japanese. Mac now resides in Tokyo where he works as a photographer on various projects including Tokyoluv his photo blog project which is updated on a daily basis. Recently, Tokyoluv.com was a finalist for the Photoblog Awards in the “Best Asian & Oceanian Photoblog” and in “Best New Photoblog” categories.
In Montreal, he was a 3d graphic designer at Ubisoft studio and worked on games such as RainbowSix Vegas 2 and Shaun White Snowboarding. Mac also photographed many popular music events like Toy Company Collective and Piknic Electronik.
The above is written in third person because I often re-use this text when ever I need a profile text for website or application form.
Video game projects
Rainbow Six Vegas 2 was my first project at Ubisoft Montreal and it really help me to grow as a 3D artist. I had the chance to work with some very talented and experience people. During the production I had to create 3D asset and different texture for all the multi-player levels. Part of my job was also to integrate the new asset in the game editor and into the levels them self. This game was a real challenge technically and art wise, I had to learn the constraint of developing on PS3 and Xbox360 early in my career. RainbowSix is one of the FPS game with the biggest and most demanding fans base, so the expectation were high! But in the end the reviews were good and it was a commercial success!
.
Shaun White Snowboarding was a real challenge for me and everyone who work on it. By far the biggest production team I’ve ever join, reaching over 200 peoples during crunch time. This was Ubisoft Montreal first sport game, let alone snowboarding. We did not have a lot of time, lack of experience in the genre and a very demanding client. On this projects I was again responsible for the art assets of the game, but I was also more focus on the level/environment arts. In the end we deliver a beautiful game up to the Ubisoft standard in graphic.
.
.
.
Shaun White World Stage was the second Shaun white game, exclusive to the Wii, Ubisoft was producing, since the first one was a real success on many level. I had the chance to join a small but very talented team that knew exactly where they were leading this new brand. On this project I had to work with a much more technical approach in mind. It was my first time developing for the Wii and I had many constraint to keep in mind while creating the graphic asset for the game. In the end, with a short production time, but with a team only compose of senior and experience people, pushing them self to their full potential, we came up with a great products that sold very well!
.
.
Photography
Thoses pictures were taken during the 2009 Montreal International Jazz Festival.
New-York city ChinaTown. Taken in 2009
Portraits of different subject varying in age, theme, and post process.
Sunset over Asakusa. Japan, Tokyo 2009
Thoses two photo were taken during toy company festival in Montreal. This is Cardy, the signer of the Cougarettes.
Tokyo at night. Taken from shinjuku gouvernemental building in 2009
This unique event is call Bridge Burner. It a big rave/party taking place under a over pass in Montreal. 2009
Shinjuku southern terrace illumination. 2009
Nakano ward in tilt shift. Tilt shift is the process of playing with the focus and depth of field of the photo to make the eye think he see small objects, while in fact it a huge scene. 2009
For some of my best photo please visit my photography portfolio









